Tf2 meet the monoculus newsletter

Very Scary Halloween Special - Official TF2 Wiki | Official Team Fortress Wiki

tf2 meet the monoculus newsletter

February 5, , TF2 Team, Jungle Inferno News. December 5 August 15, , TF2 Team, Meet Your Winner: PYRO! . MONOCULUS!. Team Fortress 2 celebrating Australian Christmas tomorrow Eyeaduct, where you'll face the twisted creature the Demoman's eye became, the Monoculus. Monoculus; Weapons; Costume sets; Cosmetic items; Maps On October 21, , a blog post on the TF2 Official Website confirmed the 'Third Annual Scream Fortress . Robotic Boogaloo · Item icon Spellbook Magazine. png Meet Your Match Update · Item icon

Get yourself to the voting page and choose your favorites! October 28, - TF2 Official Blog updated. Introducing the seventh annual Scream Fortress update! Added this year are four new community maps, two new taunts, and loads of cosmetics! The event runs until November 11, so get in on the action while you can! Mannpower Mode is Out of Beta!

After almost a year of beta testing, Mannpower mode is out of beta! Included in this update is the new Hellfire map, three new power-ups, and a host of other changes!

The Steam Workshop is now accepting entries for Batman: Arkham Knight cosmetics, so make sure to submit yours before November 16! October 6, - TF2 Official Blog updated. Introducing three new community maps, new cosmetic items and event-exclusive weapon reskins, this update is entirely crafted by the community, make sure to support them by purchasing an Invasion Community Update Pass!

tf2 meet the monoculus newsletter

September 21, - TF2 Official Blog updated. What We're Up To With the Gun Mettle Campaign winding down, it's time to prepare for the next big update, which should be out by the end of the year. For Halloween this year, it's the community's turn to make the event shine! Get your workshop submissions in before October 18, to have a shot at seeing your item in-game!

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August 31, - TF2 Official Blog updated. Issue 5 of Team Fortress Comics! Only two more to go! August 27, - TF2 Official Blog updated. Got a bunch of Civilian grade weapons sitting around in your backpack and nothing to do with them? You're in luck, because now you can trade them up for higher tier weapons! August 25, - TF2 Official Blog updated.

If you can't attend, be sure to watch on Twitch! August 21, - TF2 Official Blog updated. The Fifth Annual Saxxy Awards! It's that time of the year again, another chance to earn yourself an Australium-plated Saxton Hale-shaped bludgeon!

Can you outdo the entries from the Dota 2 Short Film Contest? Head over to the contest page and show them what you're made of! August 18, - TF2 Official Blog updated. Developed in collaboration with Bad Robot and Escalation Studios, PASS Time is a new gamemode mixing traditional sport and the fine pastime of virtually murdering your friends. Try and score the Jack in the enemy's goal to gain points while avoiding becoming a bloody mess!

July 2, - TF2 Official Blog updated. The Gun Mettle update has arrived! Complete contracts, collect unique weapon finishes, and re-learn all your favourite weapons on four brand new maps in this huge update to Team Fortress 2.

October 22, - TF2 Official Blog updated. To prepare yourself for the upcoming TF2-fying Halloween update, Valve is giving you the chance to play all five previous Scream Fortress events.

Bring a change of underwear and get practicing your screams. September 8, - TF2 Official Blog updated. You can now purchase TF2 merchandise from WeLoveFine's online storeand vote on the next batch of items to be sold! August 14, - TF2 Official Blog updated. Like there aren't enough t-shirts with drunken ramblings printed on them?

Okay but not drunken Demoman ramblings. Then come this way to submit your designs to the brand new Merchandise section in the Team Fortress 2 Workshop, and then buy them. The Clock is Ticking June 5, - TF2 Official Blog updated. Factory Floor As it turns out, making new weapons for a game isn't an exact science.

Sometimes you fail, and sometimes you really fail. Take a peek into the minds of the TF2 Team as they share just how wrong and sometimes right things can go in weapon design. May 2, - TF2 Official Blog updated. A lot of lore can stack up over seven years. Don't know your Administrators from your Poopy Joes? Or just dazed, confused, and have a blinding headache that gets worse when bright sunlight hits your eyes so you make do with a life of lying among the dust bunnies beneath your bed, only venturing out to check the official TF2 blog for updates?

Then you're in luck.

tf2 meet the monoculus newsletter

Take this comic and two aspirins, and everything will become clear. April 2, - TF2 Official Blog updated. The very laws of math have distorted, and two has turned into four. We are also let in on a sneak peek from an upcoming update, featuring a moonbase and Steam Workshop support for taunts. March 28, - TF2 Official Blog updated.

Get ready to meet your Makers, maggots! KritzKast have compiled an series of interviews of several TF2 community contributors. Read up on all about it here. December 20, - TF2 Official Blog updated. Why, Smissmasof course! Buckle up with a bunch of new cosmetic items, and, provided that you've been a good mercenary, find free loot in the Gift-Stuffed Stocking. Team Fortress Comics 2! Have you ever wondered what "bi-monthly" means? Apparently it's supposed to mean "once every two months," but nobody knows for sure!

November 21, - TF2 Official Blog updated. A Tale of Two Cities: The announcement of the second new Mann vs. Machine map, Rottenburgcomes along with new upgrades that will bring your teammates back to life without the need to wait to respawn, and additional upgrades for the Soldier as well!

November 20, - TF2 Official Blog updated. Look sharp, the upcoming Two Cities Update will not only introduce a new map, but also new rewards! Additionally, the popular competitive map Snakewater will also become an official map! Look forward to the next part of the update! November 18, - TF2 Official Blog updated.

Voting has opened for the Third Annual Saxxy Awards! Between now and November 24th, vote on submissions entered into the contest. The winners will be revealed on the 26th! October 29, - TF2 Official Blog updated. It's that time of the year again! Scream Fortress is now live, along with all of the previous Scream Fortress events! Check out the new Helltower map, and try out the new Spellbook Magazine!

Grave Matters Are you all excited for Halloween? Here's a comic to pass the time as you wait! October 2, - TF2 Official Blog updated. The Third Annual Saxxy Awards! Start up your copy of Source Filmmaker and get cracking, and check out the official Source Filmmaker website for more details! September 18, - TF2 Official Blog updated. It's never a bad thing to start preparing for Halloween early! Submission entries for the Halloween event are now open, if you've got the talent you may just see your workshop items in the game come October 31!

Team Fortress Comics 1! Who says that you need a major update to enjoy reading comics about Saxton Hale? Team Fortress Comics 1 has been released, with bi-monthly updates to come, so keep an eye on the official blog for more updates!

August 27 24, - TF2 Official Blog updated. On this definitely-not-three-days-late day seventeen years ago, a motley crew composed of Robin Walker, John Cook and Ian Caughley created a mod for Quake that took the world by firestorm. Also enjoy the addition of Chemistry Setsand try your hand at creating your own Strangifiers! August 20, - TF2 Official Blog updated. Ever wanted to re-live history and massacre hordes of Roman robots?

Now you can, thanks to Romevision! Just put on a Hardy Laurelor play with somebody with one, and enjoy the show! July 17, - TF2 Official Blog updated. An Active Solution to an Idle Threat.

Science has proven that standing around doing nothing is now more likely to get you shot than it is to get you free things. Valve has again modified the way that the game grants items! July 10, - TF2 Official Blog updated.

tf2 meet the monoculus newsletter

Move That Update Up! After a week of teasing, it's finally here! Redeem your Summer Claim Checks for Summer Coolers that contain the newest batch of community-contributed items, enjoy the new and improved maps, and play with the newly improved weapons that you never thought to use before!

July 9, - TF2 Official Blog updated. Move Those Votes Up! Ever wonder how Valve decides which items submitted to the workshop are shipped into the game? They give us their breakdown with a handy list of criteria and, yes, your votes do count.

Also included is a sneak peak at one of the sixty-four items being shipped with the upcoming update. July 8, - TF2 Official Blog updated. Move Those Weapons Up! Next up under the microscope are weapons. From the underutilized Battalion's Backup to the omnipresent Dead Ringerdozens of weapons are getting their stats tweaked.

Also getting an overhaul is the item sets system, with set bonuses being moved to individual set items. July 5, - TF2 Official Blog updated. Move Those Maps Up! All good exploits must come to an end.

An upcoming update will fix exploits in the majority of all official maps, including Badwaterand two more community maps, Process and Standinare going to become official! Look forward to more news to come! June 27, - TF2 Official Blog updated. Help Us Pay it Forward No item is made solely by one contributor without a little bit of help.

As thanks, Valve is now allowing workshop contributors to share some of the profit from their item sales with some of the service providers who provided that help.


Even better is Valve has decided to take this money from their own cut of the sales, so now there's no reason not to share some of your profits with those mentors that helped you along the way. June 13, - TF2 Official Blog updated. We just shipped some Gold Star items!

Much to Valve's own surprise, workshop creators actually listened and resubmitted their items for gold star certification. So Valve decided to turn around and, Valve Time be damned, shipped 10 of those gold star items in an update just two days later. Also, keep your eyes peeled for a super secret update coming soon. June 11, - TF2 Official Blog updated. If you want to try and earn yourself some of that sweet hat money, now's the best time to submit your work to the Steam Workshop.

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The item submission tools have been greatly improved, and any item submitted with the tool will be given a gold star to show that it is compatible with TF2. June 3, - TF2 Official Blog updated.

Do you like The Venture Brothers? Did we copy these questions? Those are definitely copied from somewhere. May 17, - TF2 Official Blog updated. You read right; this time, community contributors could not content themselves creating wee weapons, minute maps and insignificant cosmetic items, so they made an entire major update instead, complete with a trailer and a comic.

Introducing the Robotic Boogaloo!

tf2 meet the monoculus newsletter

This very special community-driven event revealed what's is the RoboCrate and added over fifty new items to the game; find out which here. Players were given the ability to pick up and cast spells when equipped with the Spellbook Magazine. When placed in the Action slot, players can scoop up random spells scattered across the various Halloween maps. Some of these spells cause heavy damage, like the Fireball spell, while others offer stealth or allow for higher jumps.

Spells also vary in rarity, with more uncommon spells allowing players to summon skeletons, lightning, or even their very own Monoculus. Certain Halloween maps will trigger random events whenever the clock strikes midnight. These events vary depending on the Halloween map, often spawning killer skeletons. Other times, the Witching Hour will open up paths towards in-map events or summon Monoculus to wreck everyone's night. The good times were still rolling, for the most part, especially with over new holiday cosmetic items added to the game.

But Scream Fortress' magic would soon start to wane. The Carnival of Carnage The idea of teams banding together against one another in Halloween-themed maps was starting to go by the wayside. Valve had likewise tired of boss characters. The Carnival of Carnage was certainly both of those things.

The premise is that Merasmus wanted to set up an evil carnival. The problem was, he forgot to build it on an ancient burial ground. To make it a truly evil carnival, the ground needed to be littered with the blood of countless corpses.

Fortunately, the TF2 mercs were around to kill each other repeatedly on the new Carnival of Carnage map. The big novelty of the Carnival of Carnage involved new post-game activities. These would see chibi-fied versions of the TF2 mercs step into bumper cars and take part in various competitions. Sometimes the idea would be to play soccer, other times the idea would be to reach the end of the track, and other times the objective was simply survival.

The presentation for the Carnival was a little bit confusing at launch and remains so to this day. While one team can complete the main objective on the map, the losing team can win the Carnival mini-game and still be the ones to get the victory screen. Worse yet, the bumper car controls proved unwieldly and awkward, leading to the novelty wearing off fast.

This Scream Fortress wasn't quite the hit that it used to be and, for a while, it looked like Valve was going to let the annual tradition die. But the Team Fortress 2 community is a dedicated one and it wasn't about to let this holiday tradition die. While the TF2 team used to relish the Halloween holiday and post countdowns to the annual Scream Fortress event, the team was all quiet in There were no signs that a Halloween update was in the works and, in fact, Valve had stated that the team was too hard at work on the new Mannpower Mode to concentrate on any Halloween update.

Instead, Scream Fortress would focus on the community's creations. With Valve tinkering with other elements of TF2, the community came through with the most robust holiday update in years.

While Valve contributed a new comicthe TF2 community offered up four holiday-themed maps: A reimagined version of the original Gorge by Paul "puxorb" Broxup, where the team on offense was tasked with taking two control points. Hellstone cleverly places a ghost on the payload, so if any of the RED team got too close, they'd be stuck in the frightened state.

This featured a collection of Scream Fortress' greatest hits, including boss characters, Witching Hour spawns, and ghosts. Moonshine Event King of the Hill: This map houses spells, along with the Wheel of Fate. It should be noted that if the Wheel lands on Dance-Off, all players are transported to the Underworld to perform their Thriller dance.

While it's inspired by other maps that utilize five control points, Sinshine manages to use its own distinct layout and decorate it with multiple clocktowers. On Valve's end, they did make sure to toss in the new Merasmissions feature, building upon the idea of campaign achievements.

Those who find the Soul Gargoyle can access Merasmissions and complete them for rare drops. Despite Valve's hands-off approach this year, Scream Fortress had new life thanks to the TF2 community. And that's good, because Valve wasn't looking to do one the next year, either. With the team hard at work on a new Pyro Pack and an entirely new jungle theme for its future maps, there wasn't time to celebrate Halloween.

Valve didn't even have time to create a bombastic landing page, making Scream Fortress feel like an afterthought. That left the community to do the heavy lifting again. In addition to two new taunts, 24 new cosmetic items, and the return of Merasmissions, the community came through with three maps, now given the Valve seal of approval. This incorporated some TF2 lore. The payload contains the remains of Redmond Mann and the object is to escort his remains through the interior of his quarters and send him back to Hell.

The Scream Fortress bosses will occasionally show up to make things a little more difficult. Maple Ridge Event King of the Hill: The surrounding houses prove to be good hiding places for Soul Gargoyles. Pit of Death Player Destruction: Following the Invasion update, the community created a new mode called Player Destruction, with the idea to score pickups off of dead opponents and deliver them to a designated delivery point.

In this case, the idea is to kill as many opposing players are possible and deposit their souls in front of the Underworld entrance. But the souls can only be dropped off during the Witching Hour.

This was the most low-key of the Scream Fortress events to date, with only the community keeping the tradition alive. Valve wasn't about to pick things back up the next year, either. With an entirely new map taking the TF2 mercs out of their industrial comfort zone, Valve's decision to skip Scream Fortress was more understandable.

With that in mind, Scream Fortress IX served as a celebration of everything that had come before it. All of the past Halloween maps were on display, with Valve tossing in a few Halloween contracts.

But as far as new features, there was nothing to be found and Scream Fortress was more of an afterthought than ever. This is the year that Scream Fortress turns With so much time having passed, Valve appears to have moved on to new endeavors.

Following March's Competitive Updateit looked like there would be time for Valve to bring Scream Fortress back to its old glory days. But sometimes you can't go home again and it doesn't appear that Valve is interested in recapturing the classic Scream Fortress magic. The community is doing its best to keep the Halloween tradition alive, contributing five new maps to Scream Fortress Xall of them stamped with Valve's seal of approval.

Some of these are among the most creative Halloween maps to date. Cauldron King of the Hill: This map features a giant cauldron near the central control point.

In a nice visual effect, the cauldron erupts whenever the point is captured and triggers a random effect. Cursed Cove Player Destruction: Unlike the other maps of the past ten years, this one has a distinct pirate theme, where the objective is to collect player souls and deliver them to the ghostly Flying Dutchman and to Davy Jones.

Even as players battle it out aboard the Flying Dutchman, the souls don't count for your team unless you're able to escape through the ship's glowing white door alive. There's a giant cauldron waiting at the end of the map, where the BLU team must deposit the payload.

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This map features many of the best elements of past Scream Fortress maps, including ghosts and some of the boss characters. The Witching Hour clock is also active.

Even if the BLU team successfully escorts the payload, they must then win the subsequent Bumper Car Race to claim victory. At the very least, they'll have a headstart. Monster Bash Player Destruction: This contains another whole new setting, taking place inside a decrepit castle. The idea is to collect enough body parts from your opponent's corpses, of course and deliver them to the reanimator in the center of the castle.

The reanimator is only accessible at certain points, which will often lead to firefights around the delivery point. Slasher King of the Hill: All of the Scream Fortress bosses, as well as the Witching Hour skeletons, will occasionally pop up to make things tough.

Fortunately, there's a door to the Underworld located inside the cabin to the side, which can grant crit bonuses after players successfully navigate their way out. Valve contributed two unlockable cases with cosmetics and paint effects, along with a pair of taunts.